// menmian.c

inherit NPC;


void create()
{
    set_name("蒙面人", ({ "menmian ren", "menmian", "ren" }));
    set("gender", "男性");
    set("age", random(10) + 40);
    set("str", 25);
    set("dex", 16);
    set("per", 20);
    set("long", "一个黑布蒙面，神秘兮兮的家伙。\n");
    set("combat_exp", 20000);
    set("shen_type", -1);
    set("attitude", "peaceful");

    set_skill("unarmed", 30);
    set_skill("force", 30);
    set_skill("dagger", 30);
    set_skill("dodge", 30);
    set_skill("parry", 30);
    set_temp("apply/attack", 30);
    set_temp("apply/defense", 30);
    set_temp("apply/armor", 30);
    set_temp("apply/damage", 20);

    set("neili", 400);
    set("max_neili", 400);
    set("jiali", 10);

    setup();
    carry_object(__DIR__"obj/fenshuici")->wield();
    carry_object(__DIR__"obj/shuikao")->wear();
}
